Release Infos
Tag : 0.21.1 Released : 1 Year(s) ago

2016 : - Default clothing updated to match OG clothing (Skins unfortunately are still broken) - Removed backpack from default starting equipment - Weapons no longer spawn with max ammo - Fixed developer's fanny pack - Fixed delay after reloading - Fixed shotgun reloading (It now reloads 1 shell at a time) - Fixed a potential item duplication exploit - Added local ping and enemy's ping to combatlog - Player inventories are now persistent and won't clear upon server restart / relogging (Saving can be disabled by using the ENABLE_SAVES environment variable) - Fixed shotgun reload bug when the inventory contains less than 6 shells - Item pickup sounds are now replicated for all clients - Item pickup sounds is now played when items despawn - Added waist pack to default equipment - Fixed an issue causing items in certain cases to not spawn on the ground when dropped - Removed "Hi there dude" message that appeared on login - Welcome messages are now displayed on the top of the screen - Fixed client/server crash caused by hitting rocks with a melee weapon - Added weapon unloading (Right-click, Unload) - Fixed bug causing player to take damage / sometimes die on login / respawn - Fixed bug causing player to spawn in the ground - Added server hooking framework to allow for easy server modding, available hooks are documented here: https://glory-scent-e9a.notion.site/c0fd0493cbcb407e94e7aaf700e61401 Contact a dev or open a github issue to suggest any new hooks to be added - Add death metrics ( zombies killed / time survived) - Shooting stop any running interactions ( healing, looting etc... )

2016 Command Changes: - Removed /hax placement - Added backpack to /hax kit - Added average ping in /netstats - Added /admin savecharacters command to save all characters - Fixed exploit allowing players to '/hax run' on one server and keep the movement speed on another - Added /dev r command for quick respawn

What's Changed

  • Feature/rndskins by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1015
  • Feature/deathMetrics by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1017
  • Feature/stopInteractionsWhileShooting by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1018
  • Feature/netstatsPing by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1020
  • Combatlog ping by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1022
  • Inventory/Weapons cleanup by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1013
  • fixed respawn not giving you fists by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1026
  • Random bugfixes by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1031
  • Eventhooks by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1032
  • Feature/tsconfigsExtends by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1038
  • Feature/useCharacterKilledByPacket by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1040
  • World Saves by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1030
  • Cleanup by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1044

Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.21.0...0.21.1