Global
- Network optimisations and fixes
2016
- Fixed a bug with player replication
- Fixed an issue where the player would sometimes dismount and mount while driving.
- Fixed a lag that clients could have when there were multiple players around them
- Fixed a bug that could cause the server to freeze when crafting
- Temporary invulnerability during player spawn / tp
- Fixed a bug that could cause you to take player damage while driving
- Random equipment on zombies
All the issues closed with this PR : https://github.com/QuentinGruber/h1z1-server/milestone/10
What's Changed
- Feature/uptime by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/920
- disablePlayerCollisionDamageWhileBeingInVehicle by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/921
- Bugfix/CharacterPositionDataLoading by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/911
- genPacketsInterfaces by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/927
- Bugfix/deletedPassenger by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/939
- Bugfix/serverFreeze by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/940
- Feature/unbufferedData by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/941
- Bugfix/worldRoutineBottleneck by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/951
- Feature/zombiesEquipment by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/901
- Feature/dataschemaCleaningAndOptimizations by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/956
- Update construction.ts by @sofresh007 in https://github.com/QuentinGruber/h1z1-server/pull/947
- OptimizeAckTimings by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/912
Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.20.7...0.20.8